By adding calls to the move
and turnleft
primitives, this
program causes Karel to walk a square, returning to his starting point.
Note that in this version of Karel, the
'{' and '}' are used for comments, just like Pascal.
{ A simple karel program to walk in a square to the left } BEGINNING-OF-PROGRAM BEGINNING-OF-EXECUTION move; turnleft; move; turnleft; move; turnleft; move; turnleft; turnoff END-OF-EXECUTION END-OF-PROGRAM
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